RANCANG BANGUN GAME EDUKASI ANAK USIA DINI MENGGUNAKAN METODE EXTREME PROGRAMMING BERBASIS ANDROID

Autor(s): Yoshua Brilliant Wijaya, Wargijono Utomo

Abstract

Technological developments are increasingly sophisticated, especially games that can be enjoyed through a variety of media including smartphones. Lack of existing games for children age causes more children play a game that many featuring violent content and other content that does not comply with the age of the children. Early Childhood Education Game which is the solution to this problem. This game is intended for children aged 4-6 years. Software development method using Agile Software Development with Extreme Programming model.This educational game analysis uses flowmap to compare existing applications with the applications to be created. The design of this educational game uses UML which consists of use case diagram, activity diagram, class diagram and sequence diagram. Java for programming languages, database using local database and Android Studio to build this application game.The results and testing of this educational game show this app is working properly. With the Android-based early childhood educational game is expected early childhood children can recognize alphabets, numbers, animals, and fruit with a fun method of the three children of this educational game can be ready when entering the primary school.

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References

Education Games, Early Childhood, Extreme Programming, Android

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